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Dawn of war sync kills
Dawn of war sync kills






"When we came to evaluate it we realised there were some gameplay problems with those kill animations because they take away your control," Relic game designer Philippe Boulle told me at a recent Dawn of War 3 hands-on event. So, we come to Dawn of War 3's animations, and we find Relic has employed a similar strategy. When it comes to MOBAs, every millisecond counts.

dawn of war sync kills

MOBAs are known for their responsive gameplay, easy-to-understand visual style and, well, there aren't many kill animations, are there? There are fun abilities that pop on screen and plenty of basic attacks, but they look the same whether you're landing the first or last strike. Relic obviously hopes Dawn of War 3's competitive multiplayer will keep the community going for years on end, and Relic obviously felt that the right way to achieve that goal was to incorporate MOBA-esque elements into the game, even if doing so risked incurring the wrath of the Dawn of War faithful. I've already reported on how Dawn of War 3 has modernised the RTS genre by adding MOBA elements, but that's just a part of the story.

dawn of war sync kills

Dawn of War 3 doesn't have kill animations, and while developer Relic has a good reason for ditching them, I can't help but lament their loss.īefore we dig into Relic's reasoning, it's worth going over what the studio is trying to do with Dawn of War 3.








Dawn of war sync kills